Willful Little Things (
willfulthings) wrote2023-10-08 03:51 pm
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Entry tags:
Trial by Fire Workshop
Timelines
This post has a good chunk of information to keep in mind; a lot of that information regarding characters, especially, will need to be considered while building the AU for yours. Three years is the maximum limit for how long your character has been here, and six months is the minimum.
The first step is considering just how much background you'd like to hand wave and hash out with your potential fellow players. Are you the type to really enjoy creating full AUs? Do you prefer most of your creativity going towards actual threads? Do you want a big found family, a small handful of tightly-knit group members, a sole best friend...?
All of those are the kinds of questions to consider before you really dive in.
When creating a timeline for yours, an easy first step is to use a bullet point system and list off a few major events. For example:
New Arrival; confused, tried to be friendly, fought at least one person
Three months in; awakens to FR ability alongside the closest CR
Five months in; major fight against the biggest enemy, falls into despair for a bit, shaken out of it by their best friend
Sometimes, just sticking to the basics will be more than enough for another player to come along and toss things to contribute, or to even "cushion" the time between those bigger events. The point is to not strain your brain trying to come up with everything on your own, if you find yourself struggling here. Nobody is expected to come up with a lengthy timeline on their own (nor is there any expectation to be able to help everyone else).
We're all here to have fun!
The first step is considering just how much background you'd like to hand wave and hash out with your potential fellow players. Are you the type to really enjoy creating full AUs? Do you prefer most of your creativity going towards actual threads? Do you want a big found family, a small handful of tightly-knit group members, a sole best friend...?
All of those are the kinds of questions to consider before you really dive in.
When creating a timeline for yours, an easy first step is to use a bullet point system and list off a few major events. For example:
Sometimes, just sticking to the basics will be more than enough for another player to come along and toss things to contribute, or to even "cushion" the time between those bigger events. The point is to not strain your brain trying to come up with everything on your own, if you find yourself struggling here. Nobody is expected to come up with a lengthy timeline on their own (nor is there any expectation to be able to help everyone else).
We're all here to have fun!
Previous CR
It's best to do this part after establishing at least some basic timeline (see above). While it's true that CR will be the main focus of TbF, having a consistent idea of what-happened-when will be important for the mod team; the NPCs, after all, have been a part of everything. Aside from that, everything else will be left to all of you! Try to have fun with forming a variety of friendships, conflicts, and more.
And those wishing to establish CR with anyone who's died or become a statue before game start is more than welcome! Just be sure to check in with/alert anyone who might be playing a castmate of that character, first, if applicable. While they won't get a final say on the existence of said character within this space, it's best to ensure no hard lines/wires are being crossed in any way.
People are welcome to toplevel with characters who died prior to TbF, in fact, so that there's a place to reference anything established.
And those wishing to establish CR with anyone who's died or become a statue before game start is more than welcome! Just be sure to check in with/alert anyone who might be playing a castmate of that character, first, if applicable. While they won't get a final say on the existence of said character within this space, it's best to ensure no hard lines/wires are being crossed in any way.
People are welcome to toplevel with characters who died prior to TbF, in fact, so that there's a place to reference anything established.
NPC Interactions
There will be toplevels put up for all NPCs that have existed during this time. While we will strive to establish some preexisting CR with everyone set to come in, we may be a little slow with replying! If it's been more than a day or two, you're welcome to shoot us a reminder/ping in the interest check plurk.
Abilities
For the most part, the Classes system is fairly loose here, with some not being included due to plot/difficulty working them in. Either way, nobody will be tied to just one. Information on how they're grouped and what each one generally contains is still going to be provided for inspiration, as well. Click on each category below for more information, including examples:
DFFOO's Warrior of Light wields one of these.
This is the category for all those primarily relying on a sword of any kind; short sword, broadsword, etc. qualifies. Most characters coming in without any preexisting skills will be offered a blade of this type, as well as basic training with it. Should they choose to pursue further skills with this weapon, they'll be able to gain a variety of abilities related to it. Start out thinking of characters such as Tidus or Cloud Strife if you need ideas!
White Mage
Blue Mage
Red Mage
Black Mage
Time Mage
They most commonly use weapons such as staffs, staves, maces, etc. but this isn't a requirement. Some games have tied mage-like abilities to things such as rings, after all; go wild!
Thievery and such are not fixed to actual items. For instance, Yuffie "steals" buffs and throws debuffs at enemies, while Zidane "steals" health, as well as items and gil (money). There is endless room for creativity for TbF characters, so please feel free to let your imagination run wild for this role. Just remember that the downside of this role is usually the amount of damage output and durability.
Put simply: punching, letting go of all sanity, and/or unleashing fury onto the enemies are the specialties of this group. They're known for packing both literal and figurative punches, while unleashing a stream of attacks too fast for any normal eye to keep up with. If you think your character fits in a role like this, focus on the passion they pour into battle - whether it's the result of general passion or a buildup of fury. In a lot of cases, however, they may lack quite a bit of defense or ability to wield any actual weapon (other than fists).
Bow and arrows, guns, crossbows, and most ninja weapons. Attacks should focus on hitting from afar, and they can get as simple or as elaborate as desired. For example, one character in DFFOO summons an entire flying ship to hit every enemy with bombs! It can be ridiculous, trust us. These guys tend to stick to a distance for a reason, of course; their defense can be lacking.
Songs that enchant, heal, etc... Dance that motivates, brings despair, summons the forces of horribly damaging elements...
Put simply, any song or dance is fine with us. If your character is musically inclined, they're welcome to tap into that as much as their heart desires. Willpower, after all, is everything.
For these characters, they're sometimes not very physically... strong, durable, fast, or capable of doing much at all with their own two hands. It is sometimes (but not always!) all about the summons, when it comes to battle, for them. How much this remains for your character is up to you (we just prefer a balance of some kind).
Players are welcome to give special effects to go with any Jump abilities; some dragoons can heal the party between attacks, while still being up in the sky. Some just focus on attacks, as well as strengthening allies.
And summoners are the ones who'll be primarily relied on for summoning in this game! Any of the Summons found within the setting here will be mostly loyal to anyone with this as their Class. Otherwise, any "canon" summons they might have had will not be reachable here; they'll need to draw on their willpower to create new ones for this place.
These are the ones capable of jumping in front of any attacking and somehow surviving even the most fatal. With the strength of their heart, willpower, etc. they are the hardest to kill out of everyone in the group, hands down. And they don't always need a literal shield to manage doing so. Their health pool is bigger than Kefka's ego, and sometimes (though not always) at the cost of their damage output.
Of course, where their durability and any strength shines, their speed and ability to dodge in time is usually taking the biggest hit.
All characters have room for elements, whether it's due to innate ability or to enchantments.
Some characters will be capable of enchanting the attacks of other party members, while others will only be capable of hitting with certain elements. Feel free to get creative here, and remember that some of the fun is in collaborative fighting!
Swords (e.g. warrior, knights)
DFFOO's Warrior of Light wields one of these.
This is the category for all those primarily relying on a sword of any kind; short sword, broadsword, etc. qualifies. Most characters coming in without any preexisting skills will be offered a blade of this type, as well as basic training with it. Should they choose to pursue further skills with this weapon, they'll be able to gain a variety of abilities related to it. Start out thinking of characters such as Tidus or Cloud Strife if you need ideas!
Mage (e.g. white, blue, red, black, time)
Generally squishy, but can do great heals, kills, and/or more from afar.They most commonly use weapons such as staffs, staves, maces, etc. but this isn't a requirement. Some games have tied mage-like abilities to things such as rings, after all; go wild!
Stealth (e.g. thief, ninja)
Zidane from FFIX, Yuffie from FFVII are good examples.Thievery and such are not fixed to actual items. For instance, Yuffie "steals" buffs and throws debuffs at enemies, while Zidane "steals" health, as well as items and gil (money). There is endless room for creativity for TbF characters, so please feel free to let your imagination run wild for this role. Just remember that the downside of this role is usually the amount of damage output and durability.
Fighter (e.g. monk, berserker)
Yang from FFIV, Tifa from FFVII, Queen from FFT0, Zell from FFVIII...Put simply: punching, letting go of all sanity, and/or unleashing fury onto the enemies are the specialties of this group. They're known for packing both literal and figurative punches, while unleashing a stream of attacks too fast for any normal eye to keep up with. If you think your character fits in a role like this, focus on the passion they pour into battle - whether it's the result of general passion or a buildup of fury. In a lot of cases, however, they may lack quite a bit of defense or ability to wield any actual weapon (other than fists).
Ranged (e.g. archer, gunner, also ninja)
One of Yuna's magical girl transformations in FFX-2 is a great example of this.Bow and arrows, guns, crossbows, and most ninja weapons. Attacks should focus on hitting from afar, and they can get as simple or as elaborate as desired. For example, one character in DFFOO summons an entire flying ship to hit every enemy with bombs! It can be ridiculous, trust us. These guys tend to stick to a distance for a reason, of course; their defense can be lacking.
Song & Dance (e.g. bard, dancer)
Penelo from FFXII takes on this kind of role for some attacks and abilities.Songs that enchant, heal, etc... Dance that motivates, brings despair, summons the forces of horribly damaging elements...
Put simply, any song or dance is fine with us. If your character is musically inclined, they're welcome to tap into that as much as their heart desires. Willpower, after all, is everything.
For these characters, they're sometimes not very physically... strong, durable, fast, or capable of doing much at all with their own two hands. It is sometimes (but not always!) all about the summons, when it comes to battle, for them. How much this remains for your character is up to you (we just prefer a balance of some kind).
Dragoon
The literal sky is their limit. Jumping and floating midair for the entirety of a battle, while sending down attacks occasionally? Perfectly normal for them. And nobody would judge them wanting to stay out of the enemy's reach for that advantage, as long as they're still contributing to the battle!Players are welcome to give special effects to go with any Jump abilities; some dragoons can heal the party between attacks, while still being up in the sky. Some just focus on attacks, as well as strengthening allies.
Summoner
The party in FFVIII are great examples; the Guardian Forces AKA GFs vore memories in exchange for lending power.And summoners are the ones who'll be primarily relied on for summoning in this game! Any of the Summons found within the setting here will be mostly loyal to anyone with this as their Class. Otherwise, any "canon" summons they might have had will not be reachable here; they'll need to draw on their willpower to create new ones for this place.
Shields (e.g. paladin, most knights, general tanks)
Just think of someone like Gladio from FFXV.These are the ones capable of jumping in front of any attacking and somehow surviving even the most fatal. With the strength of their heart, willpower, etc. they are the hardest to kill out of everyone in the group, hands down. And they don't always need a literal shield to manage doing so. Their health pool is bigger than Kefka's ego, and sometimes (though not always) at the cost of their damage output.
Of course, where their durability and any strength shines, their speed and ability to dodge in time is usually taking the biggest hit.
Elements
Ignis and Alisaie are good examples (specifically, their skills in DFFOO).All characters have room for elements, whether it's due to innate ability or to enchantments.
Some characters will be capable of enchanting the attacks of other party members, while others will only be capable of hitting with certain elements. Feel free to get creative here, and remember that some of the fun is in collaborative fighting!
Edited code by: grimpeddler

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POWERS LOCATIONS MONSTERS MIRRORS |
HIATUS & ERASURE AC & REGAINS OOC CONTACT (locked) CALENDAR |
NETWORK MODLY |
Nico di Angelo | Riordanverse AU
Contact Preference:
plz no comment to this
Character Canon: Riordanverse AU
Basic Info: Little demigod attempts to live a normal life, only to be kidnapped and forced into a lengthy series of experiments. He spent a long time trapped beneath the CIA's (read: supernatural beings disguised as that) thumb, alongside all the other PJO kids. His sister attempted to break them out, only to be killed (it was declared "self-defense" for that scientist), so that definitely gave him some trauma to go with his trauma.
Naturally, this just taught the children they needed to be much more careful about breaking free - well... sorta. Nico, himself, just learned how to hatehatehate scientists, doctors, federal agents...
Once their powers started to grow stronger, they were forced into some really twisted "games" against one another. (Yes, this is loosely a Hunger Games x PJO crossover, fight me). Those who were children of the "big deal" gods were given the hardest challenges, and were gradually forced into "games" that involved killing children of those outside the "big deal" gods.
But Nico always refused to kill anyone... even six years later, with his own life on the line.
TbF Timeline: He's been here three years!
By the current (AKA around TDM) point, he's grown very attached to the people who've been here since before/around his arrival, and he'll have done his best to be a mentor of sorts to anyone newer than he is. He's got this... issue, however, with wanting to jump in front of attacks, but at least this has translated into a role that allows that to not lead to legit injury.
Put simply and in gamer speak: his being a Dark Knight means that he can sit at 1 HP and attack even harder while at that point. It helps that he basically absorbs HP from enemies. :>
CR Wanted: Something soft, at least for a little while.
CR Unwanted: Anything involving him having to kill someone.
Etc.
no subject
I feel like, at some point in their time together, Sora would share some about his time in Fac. Just as a "I can understand a little", and make that an opportunity for Nico sharing in return.
no subject
That means Sora has high odds of having slowly learned nearly everything, over the span of three years. I think the only things he would keep to himself are finer details of what happened to his sister, as well as things mostly involving some of the other kids.
... And Sora might have needed to get him out of the habit of intense, kneejerk meatshielding closest CR. Maybe that's something they could have helped each other with.
no subject
God yes, they can both work on it together. Especially since Nico will be there for Sora doing it two years ago.
no subject
He'd just ask Sora to help him with "gathering supplies" or something for an impromptu campfire, then ask if he's ever had marshmallows. Because Nico totally still wants to try those, and he heard stories about how they taste awesome roasted over a fire?
no subject
Oh, that's cute. Sora would absolutely help him try marshmallows and making a fire, he has done that before. Also introduce him to s'mores after trying his first toasted marshmallow.
no subject
Will is instantly attaching himself to Nico, this time. Getting to know this version and finding out about him. No disappearing on him. :|
Also, what if Nico is there when Will loses a "patient"?
no subject
That could be the moment he initiates a hug for the first time, and he might shyly whisper that he's here.
no subject
But huuuug. Yes. I was thinking maybe this happened about six months ago.